
Here is the completed "faux pong" file (link). Take a read through the code and see if you can follow it. Try changing some of the values and see what happens. Once you know how to program PONG, you can program just about anything.
Next week after looking at Project 2 we will go over the program flow, defining and calling functions, and controling Flash sound and text in depth.
Be the ball!
Lecture notes
History of Pong
Wikipedia reference
A version of Pong in a radically shifted context: Blinkenlights