Thanks to everyone for going through that exercise last night- I've read a few of the descriptions so far and they look great! We will be going over the tech requests and either addressing the questions in class next week if they are general enough or contacting you directly.
Here is the open studio information. My studio is at site #58 on the map.
We will be using this Project Description document tonight
Here are some of the links cited tonight:
Game Theory & Culture
GameStudies.org
Grandtextauto.org
Game-culture.com
Henry Jenkins
http://web.mit.edu/21fms/www/faculty/henry3/games&narrative.html
http://web.mit.edu/21fms/www/faculty/henry3/index.html
Scott McCloud Understanding
Comics
Natalie Bookchin
http://www.calarts.edu/~bookchin/games/
http://action-tank.org/
Cecilia Pearce
http://www.cpandfriends.com/writing/first-person.html
http://www.cpandfriends.com/writing/computers-graphics.htm
Artist Game MODS/Sites
http://www.opensorcery.net/
http://untitled-game.org/
http://switch.sjsu.edu/CrackingtheMaze/
http://www.nullpointer.co.uk/-/home.htm
Game Programming
Game Programming Techniques and Info
Game Developer Magazine
Gamastutra.com
Some followup links from last night:
DATA
info-aesthetics - Lev Manovich
http://www.manovich.net/IA/index.html
Jason Salvalon
http://www.salavon.com/work.shtml
Jennifer and Kevin McCoy
http://www.mccoyspace.com
fliker
http://www.fliker.com/%20
txtKit
http://www.txtkit.sw.ofcd.com/
GENERATIVE
http://www.generative.net/
http://www.philipgalanter.com/pages/acad/generative%20art/links/idx_top.html
IMAGING LINGO
http://www.macromedia.com/devnet/mx/director/articles/imaging_lingo.html
FLASH DRAWING API
http://www.macromedia.com/devnet/mx/flash/articles/precision_drawing.html
COMPUTER VISION (web cam input)
Free Web Cam Xtra
http://webcamxtra.sourceforge.net/
Toy Sight Demo
http://toysight.com/
The project description for the final project has been posted in the "Projects" section.
Ok, so the question last night about vector rotoscoping got me curious about what non-commercial solutions are out here. Here is what seems the most competent commerical solution plus some examples of the "Waking Life" effect.
For background, here is a tutorial on bitmap to vector conversion within Flash:
Trace Bitmap Also see the section on optimizing the trace bitmap function: Optimization
This method works well for single bitmaps but for bitmap sequences, the problem is that there is no optimization to reduce duplicate data between frames. This results in much larger files with more complex vector data.
Other vector conversion options are available in Adobe Illustrator and Streamline, and Macromedia Freehand. None of these tool offer sequence optimization however.
So far I haven't found an open source (or easy) solution. It may be possible to cobble something together using several open source packages. Here are some links:
http://www.openswf.org/
http://ming.sourceforge.net/
http://autotrace.sourceforge.net/index.html
Nice article on a circuit bending festival in NYC in the NYTimes (registration required)
Circuit Bending
Circuit bending is a kind of hacking of electronic toys and devices to take advantage of their sound making potential. It's fun and safe (assuming you are fooling with low voltage circuits!).
Lots of info here: Reed Ghazala and here Bill T Miller

I came across this little "tutorial" which recounts some of the basic ideas about programming we discussed early on. It pretty much summarizes the tasks we face when "programming" anythng as complicated as making a peanut butter sandwich. Lingo and Actionscript are high level scripting languages so we get a lot "for free" - but they don't solve the problems of logic and sequencing that are part of any program.
I think I will use the exercise next semester (though with something other than peanut butter...)
Programming for the Genuis Impaired
It's the last weekend for the Son et Lumière exhibit at the List Visual Arts Center at MIT
Son et Lumière
Exhibition of seven artists who work with the basic elements of sound and/or light to create immersive experiences that dazzle the senses and stimulate the mind. Jennifer Allora and Guillermo Calzadilla, Bruce Bemis, Michael Mittelman, Ben Rubin and Mark Hansen, and Jessica Rylan create large-scale installations that use LED screens, film projections, hidden cameras, sub-sonic and directional speakers, and simple light bulbs. In each, the elements are recoded in some way, so that the viewer encounters the unexpected.